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Practical Programming in Computational Geomechanics: With Special Reference to Earthquake Engineering

Practical Programming in Computational Geomechanics: With Special Reference to Earthquake Engineering
Realistic prediction of the behaviour of soil masses can only be achieved when the model considers the interaction of the soil skeleton and the pore fluid. This book presents the basis of this computational approach, applied to earthquake engineering. This book presents a simple computer code with 1-D geometry but 2-D movement to aid the understanding of the theory. This book is essentially for those academics and researchers who have limited experience of programming but who use computer modelling for their research into geomechanics, soil movement and earthquake engineering. Several different models are presented here together with a graphic post-processor to facilitate the development of new and modified constitutive models. Practical considerations in the application of the computer codes are given together with a detailed explanation of the numerical code developed. Features include: A workable computer code capable of analysing several types of problem and giving a clear explanation of 1-D geometry.Clear and comprehensive explanations of complex modelling of soil behaviour.Detailed step-by-step analysing procedure explained by analysts with 15 years of experience. Earthquake and geomechanical engineers as well as academic researchers in earthquake engineering and postgraduate students in civil engineering departments will find this an invaluable resource.



Engineering of Mind: An Introduction to the Science of Intelligent Systems by James Sacra Albus,
Engineering of Mind: An Introduction to the Science of Intelligent Systems by James Sacra Albus,
Presenting a reference model architecture for the design of intelligent systems Engineering of Mind presents the foundations for a computational theory of intelligence. It discusses the main streams of investigation that will eventually converge in a scientific theory of mind and proposes an avenue of research that might best lead to the development of truly intelligent systems. This book presents a model of the brain as a hierarchy of massive parallel computational modules and data structures interconnected by information pathways. Using this as the basic model on which intelligent systems should be based, the authors propose a reference model architecture that accommodates concepts from artificial intelligence, control theory, image understanding, signal processing, and decision theory. Algorithms, procedures, and data embedded within this architecture would enable the analysis of situations, the formulation of plans, the choice of behaviors, and the computation of uncertainties. The computational power to implement the model can be achieved in practical systems in the foreseeable future through hierarchical and parallel distribution of computational tasks. The authors’ reference model architecture is expressed in terms of the Real-time Control System (RCS) that has been developed primarily at the National Institute of Standards and Technology. Suitable for engineers, computer scientists, researchers, and students, Engineering of Mind blends current theory and practice to achieve a coherent model for the design of intelligent systems.



Modular Ocean Model - The Modular Ocean Model (MOM) is a three-dimensional ocean circulation model designed primarily for studying the ocean climate system. The model is developed and supported primarily by researchers at NOAA's Geophysical Fluid Dynamics Laboratory (GFDL).

Model Engineer magazine - Model Engineer Magazine was first published (in the United Kingdom) to support the hobby of model engineering in 1898 by Percival Marshall, who was to remain its editor for over 50 years.

Bill English (computer engineer) - Bill English is a computer engineer who contributed to the development of the computer mouse while working for Doug Engelbart at SRI. He left SRI in 1971 and headed to Xerox Parc, where managed the Office Systems Research Group.

Model (computer games) - A model is a fully-3D computer graphic, polygonal object or character used in computer games.



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